Verdant
- Path
- The Grove: endure and mend
- Tomb
- The Rootbound Tomb
- Champion
- Mosshead
Wake at the Elder Tree as a Scripter, fight your way from the pastures of Drifora to the sealed tombs under the world, learn a trade, and build a guild hall with your friends.
Every creature, ore and weapon belongs to a flame. Your lantern gathers their energy, spends it on a burst, and feeds the shrines that evolve your weapons.
Verdant
Ember
Tide
Three sealed tombs, a new maze every time you open one. Light three warded sigils with your group, break the seal, and face the champion at the bottom for ancient relics.

Every guild gets a hall of its own, and it starts bare. Build it up together: oak panelling, banners in your colours, a trophy wall, a hearth to cook at, a barber, a waystone home.

Mine, chop, fish, cook, brew tonics from flowers and bind tomes into your gear. Sell on the Trading Post, or trade face to face in the Glass Bazaar.

Past the Ashen Stair the rules change. Other players can fight you, and a fall drops all but your three best things. The Unsung waits above the clouds.
Version 0.29.8. Built and tested with a small group; new patches every few days.
Playable right here in your browser, on a shared server. Join the Discord to hear first.
The full game launches on Steam. Follow the Discord for the store page.
Every zone has its own level band, from the West Pasture at level 1 to the Labyrinths at the cap of 50. Creatures far below your level give very little experience, so keep moving on.
| Zone | Levels |
|---|
Talk to Old Pim, west of the Elder Tree. His errands walk you through the basics. Your quests are under L.
Bosses guard each region and hit hard; their health grows with the size of your group.
Fall and you lose a tenth of this level's experience, drop a tenth of your Scrip where you fell, and wake at the Elder Tree.
Stats: Strength drives weapon damage, Dexterity bows, Intelligence staffs and bursts, Fortitude health, Agility speed and jumps, Luck crits and drops.
Upgrading: forge a weapon up its metal line, or evolve it at a shrine with your lantern's energy.
Skill Tree from level 10, and Glyphs that change your burst. Gear rolls Regular to Legendary; Relic marks the rare finds.
Groups of up to 5 share experience and open the Labyrinths on one key.
Guilds of up to 25 cost 10 Gold to found, at the Guildhouse in the Glass Bazaar, and come with a hall to build.
Chat has World, Guild and Party channels. Right-click a player to trade, invite or report.
Every item in the game, where it drops and how often, and whether it's a relic. Rates are the base chance per kill or per chest, read straight from the game's data.
Everything that has changed, patch by patch, as it appears in the game.
The alpha will be playable right here, in your browser, on a shared server. Until it opens, the game is in pre-alpha with a small group of testers.

Want in early, or to hear when the alpha opens? The Discord is where testers are picked and news lands first.